52 pages • 1 hour read
A modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
Our identities are linked to many aspects of our physical, psychological, and emotional selves, and physical appearance is undoubtedly one of the strongest markers of identity. How people see themselves—and how they imagine others see them—becomes an inextricable part of one’s ego and feeling of self-worth, informing how they interact with the world. When Chess, Emma, and Finn discover the existence of their doppelgängers, the Gustanos, they begin to question their own identities. As they compare their lives with the Gustanos, they desperately search for differences, hoping to distance themselves from possible collateral damage. If they live in different states, and Mr. Gustano is named Arthur as opposed to Andrew like their own father, then perhaps, they reason, their identities are not so tied together, and the entire bizarre situation can be explained away as a coincidence. In the “real” world, the world in which the Greystones grew up, their mother tried to conceal their identities to protect them, never allowing their names or pictures to be published on their school website and meticulously monitoring their online activities. In an age when identity theft can mean financial ruin, for the Greystones, identity exposure can mean life or death.
In another sense, identity can be used to one’s advantage. When Natalie and the Greystones first venture into the alternate world and some boys recognize Natalie—mistaking her for alternate world Natalie—Chess fears them. They look like troublemakers, which is Chess’s assumption of their identity based on physical appearance. He is therefore afraid of a physical altercation. When Ms. Morales shows up, however, the boys run away, thinking she is Judge Morales, an official of the authoritarian government. Further, when the kids need access to the stage to free their mother, it is Natalie’s genetic code that grants them that access. Her identity as the daughter of a high-ranking bureaucrat also helps them to escape the auditorium. Meanwhile, Natalie’s identity as a high-status “Lip Gloss Girl” gives her all the preparation she needs to easily slip into the role of “Other Natalie.” For her and her mother, in the other world at least, physical appearance is enough to wield the power of their alternate identities.
Technology plays a central role in The Strangers. Like most 21st century families, it is integral to the Greystones’ daily routine. Kate designs websites, so she owns and uses several laptops; Natalie, like the teen cliché she initially is, rarely lifts her eyes from her phone; the kids are well-versed enough in technology that they can locate and decode their mother’s letter. Technology is the primary vehicle for communication, work, and information storage. While technology has undisputed benefits, it can fail individuals at the worst times. When Natalie, Chess, Emma, and Finn venture into the alternate world for the first time, Natalie can’t get a cell phone signal, rendering her digital lifeline useless. When Natalie uses facial recognition software to identify Kate Gustano as Kate Greystone, the technology, while functioning properly, gives them a false positive result. In the alternate world, technology is used for nefarious purposes. It instills fear in the citizenry, herding them like sheep into compliance. It attributes a false confession to Kate Greystone, implicating her in the murder of her husband and others. It propagates the lies of those in power, allowing them to hold on to that power without fear of consequences.
While Haddix keeps her characters fully immersed in the 21st century, she also suggests that there are some problems technology can’t solve. Both Finn and Emma use their own wits and cleverness to unravel their mother’s cryptic messages without relying on “codebreaker apps.” Emma’s formidable mind is nurtured not by video games or social media, but by books and her own imagination. When they must escape from the auditorium, Natalie uses face-to-face engagement to convince the guards to let her and the kids pass. The conspirators working against the authoritarian government communicate not through texts and emails but with the simplest of technologies, a hand-drawn symbol of a heart. To stay safe from the harmful consequences of technology, the novel argues, requires removing oneself from it completely.
The detrimental effects of technology have been widely documented, especially its effects on young, developing brains which include distraction, depression, and addiction. Thus, there is something refreshing about kids using their natural cognitive skills to find their way out of trouble. The Greystones are like tech-savvy Hardy Boys or Nancy Drews, adolescent detectives from a bygone era who relied on physical items—like a locket or a diary—to solve their mysteries. Haddix puts technology into an appropriate context: It is a tool, but like any tool, it cannot replace the human imagination.
The Greystones have seen their share of trauma. Their father died before Emma or Finn could remember him, and Chess’s memories of him are sketchy at best. Their mother disappears with almost no warning and possibly forever, leaving them in the care of a total stranger. With no good options left open to them, they are forced to grow up too fast, face Herculean challenges, and save their mother’s life. Young adult literature is filled with stories of young boys and girls who are seemingly too young for adult responsibilities but who nevertheless rise to the challenge and mature into young adults in the process. Harry Potter, an orphan, faces the bewildering gauntlet of wizard school, life-threatening dangers at every turn, and even death itself at the hands of the evil Lord Voldemort in order to fulfill his destiny as the liberator of the wizarding world. In The Chronicles of Narnia: The Lion, the Witch, and the Wardrobe, the four Pevensie siblings must battle the White Witch and her minions in order to free Narnia from its endless winter. This trial involves real people—or, in this case, real creatures—and real death. The life skills these children gain in their fantasy world equip them for life in the real world. It is only by testing their mettle against life-and-death challenges, these stories suggest, that children can grow into resilient adults.
While YA literature continues to proliferate this idea of hardship being good for kids, some research suggests otherwise. Fiction is imaginary, and readers of young adult literature can usually anticipate a positive outcome, but in real life, hardship can have long-lasting and harmful psychological effects. Fear is, without doubt, necessary for survival, but “for some people, excessive fear and hyper-vigilance for threats can interfere with adaptive functioning, even developing into an anxiety disorder” (Compton, Rebecca. “Growing Up Too Fast? Early Adversity Affects Fear Responses.” Psychology Today. 2017). The stress involved in losing one parent to murder and losing another to arrest by an authoritarian government in an alternate universe would send any child to the psychiatrist’s couch for years to come, and it could adversely affect that child’s health far into the future. Harry Potter, the model of youthful resilience, survives death and reincarnation to become a happily married family man, but in the real world, the toll on his physical and psychological health would likely be enormous.
It’s no secret that as people get older, youthful fancies are replaced by sobering adult responsibilities. The world, once a wondrous place full of mystery and adventure, becomes for many a rote routine of work, bills, and child-care. While kids have relatively few limits on how they see the world, the adult worldview is tempered by life experience. In The Strangers, Haddix asks her protagonists to believe the unbelievable, and although they all eventually come around, it is Finn who most easily accepts it as real. Emma, the most logical, insists on finding a rational explanation, and Chess is too consumed by his fear and grief to contemplate anything as ridiculous as a parallel universe. Finn sees the new world as an adventure, charging forth enthusiastically and conveniently ignoring the danger. When they step out the spinning panic room and emerge into the dark basement, Finn is the first up the stairs. In the auditorium, surrounded by a hostile mob looking for a scapegoat, Finn brazenly proclaims his mother’s innocence. The same naivete that allows him to believe in fantastical worlds also gives him an untarnished faith in the goodness of humanity, a faith that could endanger their lives.
Adults are often torn between accepting their responsibilities and pining for the good old days of their youth. For example, there is truth in the cliché that middle-aged men sometimes do very non-adult things in an attempt to recapture the glory of their youth. They romanticize that time as one of freedom, adventure, little responsibility. They are trying, essentially, to re-see the world as Finn sees it. While most men will not quit their jobs or leave their families to hit the open road on a Harley Davidson, they seem to be grasping for that childlike wonder they once felt, a wonder that frees the mind and the spirit from the shackles of adulthood. To quote the wisdom of Star Trek: “The more complex the mind, the greater the need for the simplicity of play.”
Plus, gain access to 8,800+ more expert-written Study Guides.
Including features:
By Margaret Peterson Haddix
Action & Adventure
View Collection
American Literature
View Collection
Childhood & Youth
View Collection
Coming-of-Age Journeys
View Collection
Juvenile Literature
View Collection
Mothers
View Collection
Popular Study Guides
View Collection
STEM/STEAM Reads
View Collection
SuperSummary New Releases
View Collection